It is possible to have a good time playing dice without knowing how to throw them. If it is your turn to rotate shooters around the table, you can always reject the shot because it is not mandatory. You can, in any case, tell the dealer that you pass, and he will move and offer the dice to the next shooter. However, most players want to roll dice when they have a chance.
When you’re on a hot streak that’s making money for just about everyone at the table, you’re a hero, and every move is applauded. There is no better feeling for a dice player. When the dice get cold, and the inevitable loss comes, there is no time to stop on them. It is the turn of a new shooter to try to change things.
In any case, shooting or throwing the dice is a job that is based on preparation and training. In fact, you should know that there are casino players who are able to launch certain combinations much more successfully. It is not the objective of this article that you become an expert in the tricks of blackjack, roulette, or craps, but that you have a decent dice throw and that you can help make your casino table much more dynamic. There is nothing more negative than encountering a clumsy thrower who slows down his throws to infinity by making basic mistakes and being unable to get the dice on the table.
As for the basic rules to keep in mind before launching to avoid dice errors, they would be the following, although the main one is that before throwing dice in a casino, some practice at home, this helps a lot to alleviate any anxiety that may have a beginner. Here are a few things to consider:
- a) You have to know how bets work and when it is your turn. And the dice are passed around the table live depending on the result of the pass line bet. Dozens of other bets are available, but the pass line is central to craps, and we’ve already covered them in our craps article. For example, in a multiroll bet that begins with a “roll-out.”
- b) The shooter must make a pass bet. If you don’t want to bet on the pass, the dice go to the next shooter. On the come-out roll, if the roll is 7 or 11, the pass bettors win.
- c) If the exit roll is 5. 6. 7, 8, 9, or 10. that number is designated as the “point.” The dealer flips a plastic disc aside labeled “on” and places it in the dot number box on the table. The shooter’s target now changes. To win, you must roll that point number again before rolling a 7. If you repeat the point number, all pass bettors win, but if you roll a seven first, all pass bettors lose.
Once the point is established, there are no other numbers, but seven and the point is important in deciding the pass bet. Other numbers could decide other bets that other players and we make, but the result of the pass bet depends on the shooter, the number of points, and 7.